This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Increase the Movement Speed boost of Agility by 16%.
Increase your jump height by 20% while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 100 every 1s while using Void Grip.
Heal for 40 every 1s for 10s after applying Astral Mark.
Gain 20% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Increase your maximum Ammo by 10.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.