This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 6%.
Increase your maximum Ammo by 5.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.