This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Heal for 225 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your maximum Health by 100.
Heal for 180 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your maximum Health by 100.
Heal for 180 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Reload Speed by 15%.
Increase your maximum Health by 150.
Increase your Movement Speed by 9%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your maximum Health by 100.
Heal for 180 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 6s.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 15% increased Healing while at or below 50% Health.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 180 for each enemy hit by Calamity Blast.
Increase your maximum Health by 450.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.