This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your maximum Ammo by 20%.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Generate 2 Ammo after activating Ice Block.
Generate 2 Ammo after activating Soar.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Ammo by 6.
Generate 16 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 300.
Increase the leap distance of Shatterfall by 10%.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 400 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 30%.
Increase the Chain range of Shock Pulse by 24%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 0.5s.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Increase your maximum Health by 100.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heal for 180 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 400 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.