This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100 Shield for 3s after using Vine.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 30% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 25 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100 Shield for 3s after using Vine.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 30% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)