This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 55% while Billow is active.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your maximum Ammo by 2.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Movement Speed by 55% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 250.
Generate 6 Ammo after activating Siege Shield.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1000.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Gain 20% Lifesteal.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 32% when Out of Combat.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 28% for 3s after using Withdraw.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 5.
Increase your maximum Health by 120.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 32% when Out of Combat.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 32% when Out of Combat.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 10 units.
Reduce your active Cooldowns by 40% after getting an Elimination.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 32% when Out of Combat.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase the duration of Rocket Boots by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Increase your maximum Health by 300.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 50 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 250.
Generate 6 Ammo after activating Siege Shield.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Increase your Movement Speed by 16% while using Shield.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 50 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.