This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 400-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 60.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 0.6s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 0.6s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Increase your Ultimate charge rate by 60%.