This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Reduce the Cooldown of Hunter’s Mark by 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 500 over 2s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Reduce the Cooldown of Hunter’s Mark by 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 500 over 2s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 16%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 16%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase your maximum Health by 200.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.