This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Generate 5 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.