This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Heal for 150 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Increase your Reload Speed by 20%.
Increase your maximum Health by 450.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Heal for 150 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Increase your Reload Speed by 20%.
Increase your maximum Health by 450.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.