This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the slow strength of the rift's pulses by 25%.
Increase your fire rate by 4% for 3s when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the slow strength of the rift's pulses by 25%.
Increase your fire rate by 4% for 3s when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 100 when you use Envelop.
Heal for 40 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the slow strength of the rift's pulses by 25%.
Increase your fire rate by 4% for 3s when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Advance.
Increase the duration of Emitter by 1s.
Reduce the Cooldown of Emitter by 5s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 160 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 250.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Gain a 150-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Heal for 400 for each enemy hit with Fireball.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Heal the target of your Protection for 225.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 0.8s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Advance.
Increase the duration of Emitter by 1s.
Reduce the Cooldown of Emitter by 5s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 160 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Heal the target of your Protection for 225.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 0.8s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase your maximum Health by 450.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 250-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.