This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase the size of your Fire Spit by 24%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 75.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage you take by 20% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 75.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage you take by 20% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 75.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage you take by 20% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 75.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage you take by 20% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 2s.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 100 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 2s.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 12% while using Stellar Wind.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Gain 15% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 2s.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 100 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 2s.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 2s.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.