This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 10% after getting an Elimination.
Heal for 200 after activating Nether Step.
Heal for 100 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1.5s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your maximum Health by 250.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 750.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1.5s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your maximum Health by 250.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting at least one enemy with Defiance.
Heal for 40 after activating Nether Step.
Heal for 200 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.