This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 16%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 200.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 200.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 200.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 200.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.