This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Increase your Movement Speed by 10% while Hidden is active.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the Chain range of Shock Pulse by 16%.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce the Cooldown of Recovery by 4s.
Reduce your damage taken by 24% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 30.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 4% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Increase the travel distance of Shell Spin by 30%.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 800.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce the Cooldown of Recovery by 4s.
Reduce your damage taken by 24% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 if you do not cancel Hardening before it ends.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Increase your maximum acid capacity by 24%.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 150 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Barricade by 2.4s.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Increase the Health of Siege Shield by 500.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 12%.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the Chain range of Shock Pulse by 16%.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the Chain range of Shock Pulse by 16%.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 30%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 30%.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Increase your maximum Ammo by 5.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the Chain range of Shock Pulse by 16%.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Generate 100 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 10%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Heal the target of your Protection for 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Regenerate 4 Ammo every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 50.
Increase your maximum Ammo by 25.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.