This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 40%.
You gain 20% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 450.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase the deploy range of Healing Totem by 15%.
Heal for 30 for each enemy hit with Shock Pulse.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Increase your maximum Health by 150.
Decrease your damage taken by 24% while using In Pursuit.
Generate 6 Ammo after activating Combat Slide.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 450.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Increase your maximum Health by 150.
Decrease your damage taken by 24% while using In Pursuit.
Generate 6 Ammo after activating Combat Slide.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 450.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Increase your maximum Ammo by 5.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Increase your maximum Health by 150.
Decrease your damage taken by 24% while using In Pursuit.
Generate 6 Ammo after activating Combat Slide.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.