This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 40%.
Reduce the Cooldown of Oppressor Mine by 1.2s.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 5.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Increase the Flight Speed of Transporter by 10%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Increase the Flight Speed of Transporter by 10%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.