This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 30.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Increase your maximum Health by 150.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 750.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 600.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while Agility is active.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase your maximum Ammo by 15.
Increase your maximum Health by 150.
Generate 30% Energy after falling to or below 50% Health.