This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.