This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase the travel distance of Charge by 15%.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 150.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 20%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.