This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 0.5s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Recovery by 3s.
Reduce your damage taken by 18% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Net Shot by 3s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1.5s.
Heal for 240 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Generate 3 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1.5s.
Heal for 240 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Generate 3 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1.5s.
Heal for 240 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Generate 3 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 1.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 1.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.