This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 10% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Increase your maximum Health by 150.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the Health of Barricade by 400.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 300.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Magic Barrier is active.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 400 over the duration of Scamper.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.