This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.