This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain 25% Lifesteal while using Iron Sights.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Heal for 60 after hitting at least one enemy with Defiance.
Hitting a player with Revolver Heals you for 75.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain 25% Lifesteal while using Iron Sights.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 375 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 150.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 375 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 150.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Heal for 800 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase your maximum Health by 600.
Increase your maximum Ammo by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 375 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 150.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 375 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 150.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 375 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 150.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)