This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 150 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 60 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 16 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Hidden by 4s.
Increase your Movement Speed by 10% while Hidden is active.
Increase the duration of Hidden by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce your weapon recoil by 80% while using Precision Sights.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase Deflector Shield's Health by 625.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the duration of Barricade by 2.4s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce your weapon recoil by 80% while using Precision Sights.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase Deflector Shield's Health by 625.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 500-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 500-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce your weapon recoil by 80% while using Precision Sights.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase Deflector Shield's Health by 625.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 600-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 60.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce your weapon recoil by 80% while using Precision Sights.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase Deflector Shield's Health by 625.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Gain a 500-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 150 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 60 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 150 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 60 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.