This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s while Ice Block is active.
Increase maximum Health by 120.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Ice Block by 5s.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Heal for 280 after using Pounce.
Increase your maximum Health by 50.
Reduce the Cooldown of Nine Lives by 4s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.