This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
You gain 25% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
You gain 25% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your maximum Health by 100.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 300.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 10%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.