This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
FrostFire Glide travels 20% faster.
Increase the Mana generation of Inferno Cannon by 45%.
Increase the Mana generation of Frost Bomb by 45%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 75 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 40%.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 20% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 400 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 300.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase your movement speed by 8% for 3s after using Slither.
Reduce the Cooldown of Slither by 1.2s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your Movement Speed by 4%.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your maximum Health by 50.