This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 100 every 1s while drifting.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 120 after activating Nether Step.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 300 for each enemy hit with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.