This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Increase your maximum Ammo by 2.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce the Cooldown of Crippling Throw by 0.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cast time of Shadow Travel by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cast time of Shadow Travel by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Reduce the cast time of Shadow Travel by 40%.
Increase your Ultimate charge rate by 7%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Increase your maximum Ammo by 2.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 2%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.