This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.