This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 8 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Generate 6 Ammo after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Generate 30 Energy after getting an Elimination.
Increase your maximum Health by 200.
Increase the area that Flare will Reveal enemies by 20%.
Your inactive weapon generates 6 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% while at or below 40% Health.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your maximum Health by 150.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 150.
Increase the range of Oppressor Mine beams by 40%.
Activating Oppressor Mine generates 6 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 8 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 8 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Generate 6 Ammo after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 8 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 8 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 15%.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.