This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 10%.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30 Energy after getting an Elimination.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.8s every 1s.
Increase the area that Flare will Reveal enemies by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the cooldown of Rune of Travel by 2s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Increase your Movement Speed by 32% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.