This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1000 to enemies hit by Charge.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase the travel distance of Charge by 75%.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 300.
Increase the distance traveled when using Dodge Roll by 20%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the Health of all your Turrets by 140.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.2s.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 40% Lifesteal while at or below 40% Health.
Heal for 200 after Teleporting to your Rune of Travel.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 12% while your Bulwark is active.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your damage taken by 5% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.