This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Increase the recharge rate of your Bulwark by 18%.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 800.
Gain 12% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 200.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 750.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.