This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 16%.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase Luna's Health by 450.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase Luna's Health by 450.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Heal for 150 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 16%.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase Luna's Health by 450.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase Luna's Health by 450.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.