This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 250.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Healing received by 18% while your Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 4.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Healing received by 18% while your Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 4.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 300.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Heal 120 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 250.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 300.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Heal 120 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 30%.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Health by 250.
Regenerate 6 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 15% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Increase your Healing received by 20% while at or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 8%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 250.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 250.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 250.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.