This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's Health by 900.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase Luna's Health by 450.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 300.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase your maximum Health by 100.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 2s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase Luna's Health by 450.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase Luna's Health by 450.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Decrease the rate of Wrath decay by 20%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase Luna's Health by 450.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 6%.
Increase your Movement Speed by 10% for 2s after using Blink.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 30%.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.