This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Heal for an additional 150 when using Second Chance.
Increase your Healing received by 12% while Stasis Field is active.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Increase your Healing received from others by 25% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Generate 3% Ultimate Charge after hitting your coin.
Increase the Health of Dead Ringer by 150hp.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your base jump height by 30%.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.