This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 80%.
Increase the Flight Speed of Transporter by 30%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50
Heal for 100 after Teleporting to your Rune of Travel.
Gain 25% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 50% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 50.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 150.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 200 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 2 Ammo after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase Deflector Shield's Health by 125.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase your maximum Health by 100.
Gain 20% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 2 Ammo after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.