This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 60 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 180 for each enemy hit with Nade Launcher.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.