This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 2s.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 300 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 15% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.