This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Receive 10% increased Healing while at or below 50% Health.
Increase the leap distance of Shatterfall by 10%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 60%.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Increase your maximum Health by 150.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Rocket Boots by 0.6s.
Reduce the Cooldown of Rocket Boots by 1.6s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 20%.
Increase the Health of Shell Shield by 200.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 8%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Increase your maximum Health by 50.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Increase maximum Health by 150.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Increase maximum Health by 150.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Increase your maximum Health by 150.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 15%.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 45%.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Health of Healing Totem by 300.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.7999999999999998s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 165 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.7999999999999998s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 8%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Increase your maximum Health by 50.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Regenerate 2 Ammo every 1s while using Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Recharge by 1.6s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 8%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Increase your maximum Health by 50.
Mending Spirits immediately Heals your target for an additional 350.