This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 200 for each enemy hit with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 40%.
Your inactive weapon generates 6 Ammo every 2s.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Hits with Talon Rifle generate 3% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase your Reload Speed by 30%.
Increase your Movement Speed by 10% for 2s after using Whirl.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your Movement Speed by 16% for 2s after using Vine.
Increase the range of Vine by 20%.
Reduce your damage taken by 30% for 4s after using Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Receive 15% increased Healing while at or below 50% Health.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 70% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 15%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 30% while using Weightless.
Increase the duration of Weightless by 0.8s.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.75s.
Heal for 240 every 1s while Weightless is active.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 600.
Increase the travel distance of Advance by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 4 Ammo after activating Battle Shout.
Increase your Healing received by 18% while your Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Ammo by 12.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce damage taken by 9% while using Hustle.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Increase your maximum Ammo by 4.
Generate 3 Ammo for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
Increase your Healing received from other players by 30% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Heal for 60 for each use of Explosive Personality.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Increase your maximum Ammo by 4.
Generate 3 Ammo for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your Movement Speed by 40% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Reload Speed by 40%.
Generate 2 Ammo after activating Whirl.
Increase the travel distance of Whirl by 16%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.