This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 30%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 30%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 30%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 30%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 3.75s.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Increase the distance traveled by Blink by 18%.
Heal for 90 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.