This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 30.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Increase the distance traveled by Blink by 6%.
Increase your Movement Speed during Soar by 21%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the time and health that Ricochet is out when deployed by 1.5s.
Generate 5% Ultimate Charge after hitting your coin.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Increase the range of Ambush by 50%.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your Movement Speed by 5% for 2s after Dash ends.
Generate 7% Ultimate charge after activating Dash once every -8s.
Your Ambush gains an additional charge and can now be used on allies.