This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for an additional 400 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the area that Flare will Reveal enemies by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your maximum Ammo by 3.
Increase your Healing received by 12% while your Bulwark is active.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback applied to enemies by Disengage by 16%.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Heal for 625 after hitting an enemy with Disengage.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Increase the radius of Blast Shot's explosion by 10%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback applied to enemies by Disengage by 16%.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Heal for 625 after hitting an enemy with Disengage.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Increase the radius of Blast Shot's explosion by 10%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for an additional 400 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 40%.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with a fully-charged Sniper Mode shot generates 5 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the area that Flare will Reveal enemies by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 3 Ammo.
Increase the Healing done by Rend Soul by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.4s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for an additional 400 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 18% for 4s after using Blossom.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for an additional 400 after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 96%.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 15%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the area that Flare will Reveal enemies by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Heal for an additional 160 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 210 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 18% for 4s after using Blossom.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the area that Flare will Reveal enemies by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)