This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Generate 75 Ammo after activating Ignition.
Gain a 450-Health Shield for 3s after activating Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 150.
Increase the maximum Ammo count of both your weapons by 4.
Hits with Talon Rifle generate 3% Ultimate charge.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Healing received by 18% while Stasis Field is active.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.