This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce the time it takes to bring up Designated Sights by 40%.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Increase your maximum Ammo by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 20%.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 2s.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 10% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your maximum Health by 250.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 100 after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 200.
Increase the Healing you receive by 15% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Increase your maximum Health by 100.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 120 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 100 over 2s.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 4% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Increase your maximum Health by 100.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Increase the duration of Explosive Flask's Slow by 0.25s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 40% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 100 over 2s.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Increase your maximum Health by 100.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.