This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 12% while your Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.2s.
Increase your maximum Ammo by 4.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 30% Lifesteal.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 1.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 5%.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 5%.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.2s.
Increase your maximum Ammo by 4.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.2s.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Generate 1 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 200 for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 375.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Increase the Healing you receive by 14% while at or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 12% while your Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 10%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 20% of your maximum Booster fuel after using Thrust.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 30% Lifesteal.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 1.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 20% of your maximum Booster fuel after using Thrust.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Reload Speed by 5%.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the Movement Speed penalty of Scope by 40%.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.2s.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.7999999999999998s.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 50% Lifesteal.
Increase your maximum Health by 300.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.